hits = script.Parent.hit --This keeps track of how much "hp" the tree has left local newtree = script.Parent:clone() --for inserting a new tree later while true do --infinite loop if hits.Value < 1 then --if the tree has less than 1 "hp" then script.Parent:BreakJoints() --make tree able to fall over. wait(3) --wait a while script.Parent:remove() --remove the tree wait(10) --wait a while newtree.Parent = game.Workspace --insert a new tree newtree:MakeJoints() --make tree unable to fall over end wait(1) --wait a while before checking trees hp again end
Hello, thank you for reading! What I'm trying to do is that when a tool named "Axe" hits and takes all the tree's HP, then the tree will die and give you money. My problem is that the tree dies, and after it regenerates, it's script doesn't work. You can't kill it again. This is a new edited script I tried to do.
hits = script.Parent.hit --This keeps track of how much "hp" the tree has left local newtree = game.Lighting.newtree2 --for inserting a new tree later while true do --infinite loop debounce = true if hits.Value < 1 then if script.Parent:isA("Model") then --if the tree has less than 1 "hp" then script.Parent:BreakJoints() --make tree able to fall over. wait(3) --wait a while script.Parent:remove() --remove the tree wait(5) --wait a while newtree.Parent = game.Workspace --insert a new tree newtree:MakeJoints() --make tree unable to fall over debounce = false end wait(1) --wait a while before checking trees hp again end end
What I added was the if script.Parent:isA("Model") then part, but when I Play in the game, the server does not start. I think it is because of the while true do part, which causes the game to repeat the scripts so much the server doesn't lag.
Sorry for the long explanation, and if anyone can help me, I would be so grateful!
You mispelled it, capitalize the i in isA() ---->
if script.Parent:IsA("Model") then [INSERT CODE HERE] end
You can use the Changed
event like this:
hits = script.Parent.hit --This keeps track of how much "hp" the tree has left local newtree = script.Parent:clone() --for inserting a new tree later hits.Changed:connect(function() if hits.Value < 1 then script.Parent:BreakJoints() wait(3) script.Parent:remove() wait(10) newtree.Parent = game.Workspace newtree:MakeJoints() end end)