I asked in an earlier question why my script was not working, and what I had thought WAS working apparently was NOT working.
This is the code that I believed was working, I had edited it from TheAlphaStigma, who replied to the previous question.
local jumpp = game.Workspace:WaitForChild("jumpp"); local dooropen = game.Workspace:WaitForChild("Dooropen"); script.Parent.Touched:connect(function(hit) script.Disabled = true local player = game.Players:GetPlayerFromCharacter(hit.Parent) for i,v in pairs(jumpp:GetChildren()) do v.Transparency = 0 end wait(.2) game.Lighting.scare:Clone().Parent = player.PlayerGui dooropen.Windowinv.Transparency = 0 dooropen.Window.Transparency = 1 dooropen.Windowframeinv.Transparency = 0 dooropen.Windowframe.Transparency = 1 dooropen.DoorBottominv.Transparency = 0 dooropen.DoorBottom.Transparency = 1 dooropen.Window.CanCollide = false dooropen.Windowinv.CanCollide = true dooropen.Windowframe.CanCollide = false dooropen.Windowframeinv.CanCollide = true dooropen.DoorBottom.CanCollide = false dooropen.DoorBottominv.CanCollide = true end)
As soon as the brick is touched, the output displays "Workspace.dejump.Script:11: attempt to index local 'player' (a nil value)"
The brick is supposed to clone a ScreenGui in Lighting to the player's GUI.
Any suggestions would be most appreciated. Thanks!
When a part that doesn't belong to a player hits it, then it will try and find a player from a normal part. You can either us an if then statement or pcall
local jumpp = game.Workspace:WaitForChild("jumpp"); local dooropen = game.Workspace:WaitForChild("Dooropen"); script.Parent.Touched:connect(function(hit) script.Disabled = true if game.Players:GetPlayerFromCharacter(hit.Parent) then local player = game.Players:GetPlayerFromCharacter(hit.Parent) end for i,v in pairs(jumpp:GetChildren()) do v.Transparency = 0 end wait(.2) game.Lighting.scare:Clone().Parent = player.PlayerGui dooropen.Windowinv.Transparency = 0 dooropen.Window.Transparency = 1 dooropen.Windowframeinv.Transparency = 0 dooropen.Windowframe.Transparency = 1 dooropen.DoorBottominv.Transparency = 0 dooropen.DoorBottom.Transparency = 1 dooropen.Window.CanCollide = false dooropen.Windowinv.CanCollide = true dooropen.Windowframe.CanCollide = false dooropen.Windowframeinv.CanCollide = true dooropen.DoorBottom.CanCollide = false dooropen.DoorBottominv.CanCollide = true end)