I want to be able to use a for loop to progressively rotate a part using CFrame until it's at the desired orientation, but my knowledge on CFrame is extremely limited. I just simply need to know how to add rotational values to a part's current CFrame.
CFrame.new = game.Workspace.Part.CFrame * CFrame.Angles(1, 0, 0)
This will make part stay in its position and rotate 1 (stud I think)
This oughta do the trick
Let's say the part you want to move is in workspace, and is called timmy
while true do wait(1) -- Wouldn't want it to crash,would you? game.Workspace.timmy.CFrame = game.Workspace.timmy.CFrame + CFrame.Angles(1,0,0) end