gameSpawn = game.Workspace.gameSpawn lobbySpawn = game.Workspace.Lobby.LobbySpawn local function teleportTarget(Target) for i,v in ipairs(game.Players:GetChildren()) do pcall (function() v.Character.HumanoidRootPart.CFrame = Target.CFrame end) end end for i = 20,0,-1 do wait(1) print(i) end teleportTarget(gameSpawn)
I answered this question twice already for you, go check your other threads and you can implement what I answered.
Create a table of all the spawns you are going to have. If a player spawns on one spawn, remove that spawn using table.remove and do the same for the rest.