When I use :GetChildren()
, what is it's argument?
How can I use this to check for a certain thing within a player?
would it basically be using a PlayerAdded
event and then use IsA(ClassNameHere)
? I will be looking for a classname not name.
Should I be using a Generic for loop such as for i,v in pairs do
?
Any information that can be given would be helpful!
I have looked in the huge list within studio and searched some things in Wiki and couldn't find what I wanted.