I'm quite new to using the Chatted method, I still don't fully understand on how to use it. The function will not execute. It doesn't output any errors either.
admins={"iKxtiee","jtefurd","Player","Player1"} function onChatted(msg) if msg == ":regenblocks" then game.Workspace.Blocks:Destroy() local blocks=game.Lighting.Blocks:Clone() blocks.Parent=game.Workspace for _,v in pairs(blocks:GetChildren()) do for i=1,0,-.01 do v.Transparency=i wait(.05) end end print("Blocks have regenerated! :)") end end game.Players.admins.Chatted:connect(onChatted
First off all the script isn't finished. The last line is:
game.Players.admins.Chatted:connect(onChatted --Opened parentheses! Not good! game.Players.admins.Chatted:connect(onChatted) --Looks better.
Next, game.Players.Admin doesn't exist.
print(#game.Players.Admin:GetChildren()) --doesn't print 4, which is how many people are admins.
The chatted event only runs in the player. We used player added to do that.
game.Players.PlayerAdded:connect(function(player) end)
We also used pairs to see if the player's name is mentioned on the array on line 1.
for _,array in pairs(table) do end
This is it finished.
admins={"iKxtiee","jtefurd","Player","Player1", "LordDragonZord"} game.Players.PlayerAdded:connect(function(plyr)--When a player joins plyr.Chatted:connect(function(msg) --If that player talks: if msg == ":regenblocks" then --and says this: for _,adminplayers in pairs(admins) do --If their name is on the array on line 1. if plyr.Name == adminplayers then game.Workspace.Blocks:Destroy() --Do this. local blocks=game.Lighting.Blocks:Clone() blocks.Parent=game.Workspace for _,v in pairs(blocks:GetChildren()) do for i=1,0,-.01 do v.Transparency=i wait(.05) end end end end print("Blocks have regenerated! :)") --Print. end end) end)
You used "game.Players.admins" but there won't always be an admin in game, it doesn't work that way. Also you didn't add an extra parentheses in your connection. Try this.
Edit: This is the fixed version.
admins={"iKxtiee","jtefurd","Player","Player1"} game.Players.PlayerAdded:connect(function(Player) --Fixed Player.Chatted:connect(function(msg) for i,n inpairs(admins) do --Have to iterate over admins to check if its the player if Player.name = n and msg == ":regenblocks" then --If their name is in the admin table and they say regebblocks then game.Workspace.Blocks:Destroy() local blocks=game.Lighting.Blocks:Clone() blocks.Parent=game.Workspace for _,v in pairs(blocks:GetChildren()) do for i=1,0,-.01 do v.Transparency=i wait(.05) end end print("Blocks have regenerated! :)") end) end)