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Help with model scripting?

Asked by 9 years ago

How to make a model appear instead of a part when you click? Do you ahve to place the model somewhere in the workspace? if not where do I have to place it? Here's a fireball script, but I want to change x with a model.

wait(3)
Player = script.Parent.Parent.Parent
n = script.Parent
local debounce = false
mouse = Player:GetMouse()
run = game:GetService("RunService")
function pizza(mouse)
    if debounce == false then
        game:GetService("Chat"):Chat(Player.Character.Head, "Fire Style : Fireball Jutsu")
        debounce = true
        Player.PlayerGui.Chakra.Clock.Value = Player.PlayerGui.Chakra.Clock.Value -100
            local x = Instance.new("Part")
            x.Shape = "Ball"
            x.CanCollide = false
            x.TopSurface = "Smooth"
            x.BottomSurface = "Smooth"
            x.Transparency = 0.45
            x.Parent = Workspace
            x.Size = Vector3.new(10, 50, 10)
            x.BrickColor = BrickColor.new("Bright red")
            x.Name = Player.Name
            y = Instance.new("BodyVelocity")
            y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
            y.velocity = Player.Character.Torso.CFrame.lookVector*110
            x.Parent = Workspace
            y.Parent = x
            f = Instance.new("Fire", x)
            f.Heat = 0
            f.Size = 12
            x.Touched:connect(function(Part) 
    if Part.Parent:FindFirstChild("Humanoid") ~= nil then
        script.Disabled = true
        for i = 1,20 do  
        Part.Parent.Humanoid.Health =  Part.Parent.Humanoid.Health -1
        wait(0.05)
        end
        wait(35)
        script.Disabled = false
    end
    wait(0.025)
end)
            x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -10)
            game.Debris:AddItem(x, 10)

    end
    wait(35)
    debounce = false
end




function onSelected(mouse)
    mouse.Button1Down:connect(function() pizza(mouse) end)
end

n.Selected:connect(onSelected)

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Answered by 9 years ago

I supposed you can store the Model as a child of the script, if that's possible. Then clone the model whenever needed. Try it out, but I suggest you take advice from someone more experienced.

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