I'm trying to make this "New Part" spawn at the exact location that I choose, if there is a block in the way, it moves up, is there a way I can force it to a certain position and make it disregard the other blocks and models?
ting = true Dist = 100 function Touch(hit) if ting == true then local hurt = game.Lighting.PainScript:Clone() local boom = Instance.new("Explosion", script.Parent) local pain = Instance.new("Part", script.Parent) hurt.Parent = pain hurt.Disabled = false pain.Anchored = true pain.Size = Vector3.new(Dist,Dist,Dist) pain.Transparency = 0 pain.Position = Vector3.new(0,0,0) --It wont go to 0,0,0 instead it moves it on top of the baseplate... boom.Position = script.Parent.Position boom.BlastPressure = 10 boom.DestroyJointRadiusPercent = 0 ting = false wait (2) ting = true end end script.Parent.Touched:connect(Touch)
If you change the position it will adjust itself so It doesn't go inside a part. CFrame acts differently: It forces the part to go any point you tell it to. Also, you can use CFrame to teleport players.
ting = true Dist = 100 function Touch(hit) if ting == true then local hurt = game.Lighting.PainScript:Clone() local boom = Instance.new("Explosion", script.Parent) local pain = Instance.new("Part", script.Parent) hurt.Parent = pain hurt.Disabled = false pain.Anchored = true pain.Size = Vector3.new(Dist,Dist,Dist) pain.Transparency = 0 pain.CFrame = CFrame.new(0,0,0) --It will be inside of the baseplate. If this doesn't work then replace this line with pain.Position = CFrame.new(Vector3.new(0,0,0)) Also, notice how it says part.CFrame instead of part.Position. And I also replaced Vector3.new with CFrame.new. boom.Position = script.Parent.Position boom.BlastPressure = 10 boom.DestroyJointRadiusPercent = 0 ting = false wait (2) ting = true end end script.Parent.Touched:connect(Touch)
Remember when I told you about the teleporting? Well, you can do that with characters by changing their CFrame to a specific point.
workspace.Player1.Torso.Position = Vector3.new(0,0,0) --This would kill the players. workspace.Player2.Torso.CFrame = CFrame.new(0,0,0) --This player would live.
Hope this helps!
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