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How to make a character fling?

Asked by 9 years ago

I want that if a part is touched , the player's character who touches it to fling away.(this time me) But it ain't work, it flings me but makes me invisible too

wait(3)
local debounce =  false
Player = script.Parent.Parent.Parent
n = script.Parent
mouse = Player:GetMouse()
run = game:GetService("RunService")
function pizza(mouse)
    if debounce == false then
        debounce = true
        game:GetService("Chat"):Chat(Player.Character.Head, "Sambi Genjutsu")
        Player.PlayerGui.Chakra.Clock.Value = Player.PlayerGui.Chakra.Clock.Value -200
            local x = Instance.new("Part")
            x.Shape = "Ball"
            x.Anchored = true
            x.CanCollide = false
            x.Reflectance = 0.1
            x.Transparency = 0.8
            x.TopSurface = "Smooth"
            x.BottomSurface = "Smooth"
            x.Parent = Workspace
            x.Size = Vector3.new(150, 3, 150)
            x.BrickColor = BrickColor.new("White")
            x.Name = Player.Name
            x.Parent = Workspace
            x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
                x.Touched:connect(function(Part) 
    if Part.Parent:FindFirstChild("Humanoid") ~= nil  then
        script.Disabled = true
        for i = 1,35 do  
        Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
        Part.Parent.HumanoidRootPart.Position = Part.Parent.HumanoidRootPart.Position +Vector3.new(5, 10, 5)
        wait(0.05)
        end
        wait(60)
        script.Disabled = false
    end
    wait(0.025)
end)
            game.Debris:AddItem(x, 40)
    end
    wait(60)
    debounce = false
end


function onSelected(mouse)
    mouse.Button1Down:connect(function() pizza(mouse) end)
end

n.Selected:connect(onSelected)

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Answered by 9 years ago

To make an object fling, all you have to do is change the Velocity of the object i.e.

player.Character.Torso.Velocity = Vector3.new(math.random(-1000,1000),1000,math.random(-1000,1000))

to make the player fling when touched do

script.Parent.Touched:connect(function(t) -- t = part touched
if t.Parent:FindFirstChild("Humanoid") then -- detects if t's parent has a humanoid
t.Parent.Torso.Velocity = Vector3.new(math.random(-1000,1000),1000,math.random(-1000,1000))
end
end)
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