For UserInputService
I have already tried
game:GetService("UserInputService").InputChanged:connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType.MouseMovement then local delta = input.Delta plane.BodyVelocity.velocity = plane.BodyVelocity.velocity-delta end end)
However, this is extremely glitchy, taking about 4 seconds to respond under constant motion. Am I even using delta properly
Any other ideas :/