I made a script which launches a fireball, and I added the damage script.When the fireall deals damage to a humanoid, the script stops working ( I mean that I cannot launch anotherafter I launched the first and it touched a humanoid)
wait(3) Player = script.Parent.Parent.Parent n = script.Parent local debounce = false mouse = Player:GetMouse() run = game:GetService("RunService") function pizza(mouse) if debounce == false then debounce = true local x = Instance.new("Part") x.Shape = "Ball" x.CanCollide = false x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Transparency = 0.45 x.Parent = Workspace x.Size = Vector3.new(10, 50, 10) x.BrickColor = BrickColor.new("Bright red") x.Name = Player.Name y = Instance.new("BodyVelocity") y.maxForce = Vector3.new(math.huge, math.huge, math.huge) y.velocity = Player.Character.Torso.CFrame.lookVector*110 x.Parent = Workspace y.Parent = x f = Instance.new("Fire", x) f.Heat = 0 f.Size = 12 x.Touched:connect(function(Part) if Part.Parent:FindFirstChild("Humanoid") ~= nil then script.Disabled = true for i = 1,20 do Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1 wait(0.05) end end wait(0.025) end) x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -10) game.Debris:AddItem(x, 10) end wait(35) debounce = false end function onSelected(mouse) mouse.Button1Down:connect(function() pizza(mouse) end) end n.Selected:connect(onSelected)
You disabled the script on line 30, and then you never re-enabled it.