Could someone describe these in depth? I want to be able to reference these easier with a more vivid description for each one so I know what is most efficient and where.
CFrame:inverse()
CFrame:toWorldSpace(CFrame cf)
CFrame:toObjectSpace(CFrame cf)
CFrame:pointToWorldSpace(Vector3 v3)
CFrame:pointToObjectSpace(Vector3 v3)
CFrame:vectorToWorldSpace(Vector3 v3)
CFrame:vectorToObjectSpace(Vector3 v3)
CFrame:components()
CFrame:toEulerAnglesXYZ()