I got this script that when i press "g" it looks for a tool that is equipped and it drops it and then when i walk over it i pick it up again. There is only one problem though and that is when i pick it up all the children of the tool is gone like the Handle,Script,sounds
it is in a localscript btw in starterpack
local player = game.Players.LocalPlayer local character = player.Character local mouse = player:GetMouse() function droppa(pos) local handle = character:FindFirstChild("Handle", true) if handle.Parent.ClassName == "Tool" then local gun = handle.Parent local drop = handle:Clone() drop.Parent = game.Workspace drop.CFrame = CFrame.new(pos) drop.Anchored = false drop.CanCollide = true drop.Touched:connect(function(hit) gun:remove() local humanoid = hit.Parent:FindFirstChild("Humanoid") if humanoid and humanoid.Health > 0 then local backpack = player:WaitForChild("Backpack") if backpack then drop:remove() local weapon = gun weapon.Parent = backpack end end end) else droppa(player.Character.Torso.Position - Vector3.new(0,1,4)) end end mouse.KeyDown:connect(function(key) key:lower() if key == "g" then droppa(player.Character.Torso.Position - Vector3.new(0,1,4)) end end)
EDIT: i found the answer but now i got another problem. The first problem was gun:remove() on line 19 and i used that to remove the tool from my backpack but i dont know a better way of doing this. another problem i got now is that i get this from the output: Players.Player1.Backpack.LocalScript:11: stack overflow when i press "g" after the first time i picked the tool up.