So after building a lot of stuff on my roblox place (whilst in game), I tried to save my place by using the following command in the developer console:
game:SavePlace()
However, I received the following error: HTTP 403 (Invalid API for updating the Place: 219997704)
So I decided to read the roblox wiki about this topic, and I found out this: "Both SavePlace and CreatePlace are throttled mechanics. To use these events properly you must have something that catches exceptions and acts accordingly. The exceptions are as follows:"
The problem is, I have no idea how to catch the exceptions and act accordingly. How would I make it so that I could put in a bit of code in the console, and save the work I've done?
Additional Information: I allowed Save Place API and Create Place API in my game: http://gyazo.com/e600f51bd53f30d3d827187eac284a59
My game is NOT a personal server.
SavePlaceAsync()
Saves the state of the current place. This only works for places created with CreatePlaceAsync()
and CreatePlaceInPlayerInventoryAsync()
.
http://wiki.roblox.com/index.php?title=Dynamic_place_creation_and_saving
Unfortunately, this will only save if the place was originally created using CreatePlaceAsync()