So this script was designed to function when the gui button is clicked (working) The player's torso is anchored until the player clicks the button (working) After the player clicks the gui button, a part is created, and positioned (working) When the player steps on the part created, a part is supposed to clone into the workspace, supposed to be anchored, and positioned (NOT WORKING)
local player = game.Players.LocalPlayer --You are using a local script so you can use LocalPlayer. script.Parent.MouseButton1Down:connect(function() script.Parent.Parent.Visible = false local tutorial = Instance.new("Part",workspace) tutorial.Name = "tutorial" tutorial.CFrame = CFrame.new(Vector3.new(3.301, 0.7, 36.088)) local g = Instance.new("Hint", workspace) wait(.3) g.Text = player.Name..", Step on the gray square behind you to begin tutorial!" wait() player.Character.Torso.Anchored = false end) function onTouched(part) tutorial.OnTouched:connect(part) local clone = Lighting.Sofa:Clone() clone.Parent = workspace clone.Name = sofa1 sofa1:MoveTo(Vector3.new(3.301, 0.7, 36.088)) --Models don't have position. To move a model use :MoveTo(Vector3.new()) end
The thing is everything works up until the object from lighting is supposed to be cloned. I think the problem is on line 23 tutorial.OnTouched:connect(part)
I don't know how to fix it, I want the parts to clone from workspace when that part is touched.