I tried making a hopperbin that takes control of [almost] anything that has a humanoid in it. Works the way it should in studio, but it respawns my character in the actual game, which it shouldn't. Could someone please figure this out?
player = game.Players.LocalPlayer repeat wait() until player.Character bin = script.Parent function assumeControl(character) local cframe = character.Torso.CFrame character.Torso.CFrame = CFrame.new(cframe.x, cframe.y+(1/10^3), cframe.x) --Unanchoring for _, v in pairs(character:GetChildren()) do if v:IsA("BasePart") and v.Anchored then v.Anchored = false elseif v:IsA("Hat") and v.Handle.Anchored then v.Handle.Anchored = false elseif v:IsA("Tool") then for _, v2 in pairs(v:GetChildren()) do if v:IsA("BasePart") and v.Anchored then v.Anchored = false end end end player.Character = character workspace.CurrentCamera.CameraSubject = character.Humanoid end end function onButton1Down(mouse) local mt = mouse.Target if mt and mt.Parent:FindFirstChild("Humanoid") then assumeControl(mt.Parent) elseif mt and mt.Parent:IsA("Hat") then local x = mt repeat x = x.Parent until x.Parent == workspace local human = x:FindFirstChild("Humanoid", true) if human then assumeControl(human.Parent) end end end function onSelected(mouse) mouse.Button1Down:connect(function()onButton1Down(mouse) end) end bin.Selected:connect(onSelected)
Set the AutoRespawn to off (Located under Players as a Property). This will allow for you to not be respawned, all you need to do now is make a system to automatically respawn people.