By that I mean sort of like making everything on a single player's screen not move, without anchoring everything.
I'm making a time based sword when a user does an action. Its supposed to stop anything on the players client from moving for a short time without interfering with the server.
I would like to believe that it can be done using RemoteObjects, given this wiki link: http://wiki.roblox.com/index.php?title=Fighting_Lag
The thing is, I wouldn't know exactly how I could utilize it.