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Halting clientside events for one player?

Asked by
crome60 43
9 years ago

By that I mean sort of like making everything on a single player's screen not move, without anchoring everything.

I'm making a time based sword when a user does an action. Its supposed to stop anything on the players client from moving for a short time without interfering with the server.

I would like to believe that it can be done using RemoteObjects, given this wiki link: http://wiki.roblox.com/index.php?title=Fighting_Lag

The thing is, I wouldn't know exactly how I could utilize it.

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Would it have anything to do with NetworkClient? crome60 43 — 9y

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