How do you create a new motor and replace a old one and get completely control without the Animate script affecting the motors I want to be under my controll, and the other motors such as "Left Hip" being controlled by Animate however.
The LeftHip in the Player's torso is not a Motor it is a Motor6D.
There is a subtle difference:
You can create motors with Instance.new()
But can only create Motor6D joints with this plugin.