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How do you create a new motor and replace a old one?

Asked by 9 years ago

How do you create a new motor and replace a old one and get completely control without the Animate script affecting the motors I want to be under my controll, and the other motors such as "Left Hip" being controlled by Animate however.

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What??? You can get new objects using "Instance.new()" and delete things using ":Destroy()" other than that, this has nothing to do with scripting. EzraNehemiah_TF2 3552 — 9y

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Answered by
Mystdar 352 Moderation Voter
9 years ago

The LeftHip in the Player's torso is not a Motor it is a Motor6D.

There is a subtle difference:

You can create motors with Instance.new()

But can only create Motor6D joints with this plugin.

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Motor6D's can be created with Instance.new() as well. I made an articulated character rig off this concept. DigitalVeer 1473 — 9y
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