repeat wait() until (game.Players.LocalPlayer ~= nil) and (game.Players.LocalPlayer.Character ~= nil); Player = game.Players.LocalPlayer; Char = Player.Character;
Cam = workspace.CurrentCamera;
Char.Torso["Right Shoulder"]:Destroy(); Char.Torso["Left Shoulder"]:Destroy();
LMot = Instance.new("Motor",Char); LMot.Name = "LMot" ; LMot.Part0 = Char.Torso; LMot.Part1 = Char["Left Arm"]; LMot.C1 = LMot.C0CFrame.new(0,0,-1.5)CFrame.Angles(math.rad(90),math.rad(90),0);
RMot = Instance.new("Motor",Char); RMot.Name = "RMot" ; RMot.Part0 = Char.Torso; RMot.Part1 = Char["Right Arm"]; RMot.C1 = RMot.C0CFrame.new(0,0,1.5)CFrame.Angles(math.rad(90),math.rad(90),0);