I dought there is a sure fire way to prevent it, but is there any type of script that could prevent speed hackers? My game occasionly will get exploited that's why I am asking.
Here is a script made by Merely that kicks speedhackers:
1 | local Player = game.Players.LocalPlayer |
2 | while wait( 0.5 ) do |
3 | if Workspace:GetRealPhysicsFPS() > 61 then |
4 | Player:Kick() |
5 | end |
6 | end |