Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

can someone help make NPC face correct direction?

Asked by 9 years ago

I'm making an archer NPC, everything in it works just fine, but I'd like it to look at it's target when it shoots - Any suggestions?

local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")

function findNearestTorso(pos)
    local list = game.Workspace:children()
    local torso = nil
    local dist = 50
    local temp = nil
    local human = nil
    local temp2 = nil
    for x = 1, #list do
        temp2 = list[x]
        if (temp2.className == "Model") and (temp2 ~= script.Parent) then
            temp = temp2:findFirstChild(color)
            human = temp2:findFirstChild("Humanoid")
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
                if (temp.Position - pos).magnitude < dist then
                    torso = temp
                    dist = (temp.Position - pos).magnitude
                end
            end
        end
    end
    return torso
end




while true do
    wait(5)
    color = script.Parent.Color.ToolTip
    local target = findNearestTorso(script.Parent.Torso.Position)
    if target ~= nil then
        target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 20
        script.Parent.Torso.BodyGyro = CFrame.Angles(target) --My attempt, fail
    end

end
0
BodyGryo is an object you put in the torso not a parameter of a part (in this case the torso) Mystdar 352 — 9y
0
So should I get the angles of the torso and not gyro? BSIncorporated 640 — 9y

Answer this question