I'm making an archer NPC, everything in it works just fine, but I'd like it to look at it's target when it shoots - Any suggestions?
local larm = script.Parent:FindFirstChild("Left Arm") local rarm = script.Parent:FindFirstChild("Right Arm") function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 50 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild(color) human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end while true do wait(5) color = script.Parent.Color.ToolTip local target = findNearestTorso(script.Parent.Torso.Position) if target ~= nil then target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 20 script.Parent.Torso.BodyGyro = CFrame.Angles(target) --My attempt, fail end end