It is suppose to drop blocks every 2 seconds.
wait(2) workspace:WaitForChild("PartStorage") while true do wait(2) -- How long in between drops local part = Instance.new("Part",script.Parent.Parent.Parent.PartStorage) part.BrickColor=script.Parent.Parent.Parent.DropColor.Value local cash = Instance.new("IntValue",part) cash.Name = "Cash" cash.Value = math.random(4,10) -- How much the drops are worth part.FormFactor = "Custom" part.Size= script.Parent.Drop.Size part.CFrame = script.Parent.Drop.CFrame part.Material = Enum.Material.SmoothPlastic fakeDebris = require(game.ReplicatedStorage.fakeDebris) fakeDebris.AddItem(part,20) end
Use the code block feature and place your script in between the ~'s.
Tell us what your output is
Tell us what is happening instead if there is anything happening