I'm making some tools that rely on animations to work. However, the animations continue to break and not work in online mode. They may occasionally work in solo mode, but then they break, and I have to go into the animation object and cut the code, then paste it back in. It keeps working and then breaking like that and I'm sick of it! Please help! Everything is defined and stuff, just the animation continues to break.
Posted below is the code in case there are any scripting errors.
local animation = script:FindFirstChild("swingAxe") local animTrack = nil local canPlay = true local swinging = script.Parent.swinging function playSwingAnim() if canPlay then local player = game.Players.LocalPlayer.Character canPlay = false animTrack = player:FindFirstChild("Humanoid"):LoadAnimation(animation) swinging.Value = true animTrack.KeyframeReached:connect(function(keyframeName) if keyframeName == "End" then canPlay = true swinging.Value = false end end) animTrack:Play() end end script.Parent.Equipped:connect(function(m) m.Button1Down:connect(function() playSwingAnim() end) end)