10:05:24.356 - Players.Player.PlayerGui.LocalScript:12: bad argument #3 to 'Angles' (number expected, got userdata)
local plr=game.Players.LocalPlayer local mouse=plr:GetMouse() plr.Character.Torso.Neck.C0=CFrame.new(0,1.5,0)*CFrame.Angles(0,0,mouse.Hit)
EDIT: I realized I was completely wrong. Use mouse.Hit.Z
mouse.Hit returns a CFrame value.
local plr = game.Players.LocalPlayer local m = plr:GetMouse() m.Button1Down:connect(function(mouse) print(m.Hit) end)
-> 0.0844552889, 0, -0.412481308, -0.999974728, 0.00373247126, -0.0060590161, -0, 0.851417065, 0.524489343, 0.00711639086, 0.524476111, -0.851395488
I think what you're looking for is mouse.Hit.p which returns the position of a part
local plr = game.Players.LocalPlayer local m = plr:GetMouse() m.Button1Down:connect(function(mouse) print(m.Hit.p.Z) end)
-> 0,0,0
Use mouse.Hit.p.Z to get the Z value, so your new code would be:
local plr=game.Players.LocalPlayer local mouse=plr:GetMouse() plr.Character.Torso.Neck.C0=CFrame.new(0,1.5,0)*CFrame.Angles(0,0,mouse.Hit.p.Z)