The car script prompt's the user to buy the gamepass, but if the user own's the gamepass, it won't let the user use the car still. Output show's no error. Can anyone tell me what is wrong with it?
gamepass = 174856301 Check = {} wait(0.1) Blacklist = {} GroupID = 0 seat = script.Parent cur = nil script.Parent.ChildAdded:connect(function(it) if it:IsA("Weld") then tempcur = it.Part1.Parent if cur ~= tempcur and cur ~= nil then tempcur.Humanoid.Sit = false return end if cur == tempcur then print("same guy!")return end print(tempcur.Name) done = false cur = tempcur local Player = game.Players:GetPlayerFromCharacter(cur) for _,i in pairs (Check) do if i == game:GetService("MarketplaceService"):PlayerOwnsAsset(Player,gamepass) then done = true if Player.PlayerGui:findFirstChild("Car") then done = false end end end for _,i in pairs (Blacklist) do if cur.Name == i then done = false end end if done == false then game:GetService("MarketplaceService"):PromptPurchase(Player,gamepass) cur.Humanoid.Sit = false cur = nil Player = nil print(tempcur.Name.." was booted") script.Parent.Parent.Parent = workspace else script.Car:Clone().Parent = Player.PlayerGui game.Players:GetPlayerFromCharacter(cur).PlayerGui.Car.Frame.Seat.Value = script.Parent game.Players:GetPlayerFromCharacter(cur).PlayerGui.Car.Frame.LocalScript.Disabled = false script.Parent.Parent.Parent = cur end elseif it:IsA("IntValue") then print("Bye Bye user!") cur = nil Player = nil script.Parent.Parent.Parent = workspace end end)