I am trying to make it so when a player dies, they turn into 50 small bricks. The script clears all the body parts, but does not create any parts. My Script
debounce = false while true do if script.Parent.Humanoid.Health == 0 and debounce == false then debounce = true local pos = script.Parent:FindFirstChild("Torso").Position local child = script.Parent:ClearAllChildren() local model = Instance.new("Model") model.Name = "temp" model.Parent = script.Parent for i=1, 50, 1 do local b = Instance.new("Part") b.BrickColor = BrickColor.new(1012) b.Reflectance = 1 b.Transparency = 0.7 b.CanCollide = false b.Size = Vector3.new(1,1,1) b.TopSurface = Enum.SurfaceType.Smooth b.BottomSurface = Enum.SurfaceType.Smooth b.Position = pos b.Parent = model wait(0.01) end wait(2) model:ClearAllChildren() end wait() end
it is in the players character.
It's because you deleted the script in line 7. Have the script check what its deleting before it deletes it.
debounce = false while true do if script.Parent.Humanoid.Health == 0 and debounce == false then debounce = true local pos = script.Parent:FindFirstChild("Torso").Position for _,v in pairs(script.Parent:GetChildren()) do --Loop through all objects of the parent. if v ~= script then --If the object isn't the script, then continue on. v:Destroy() --Destroy the part. end end local model = Instance.new("Model") model.Name = "temp" model.Parent = script.Parent for i=1, 50, 1 do local b = Instance.new("Part") b.BrickColor = BrickColor.new(1012) b.Reflectance = 1 b.Transparency = 0.7 b.CanCollide = false b.Size = Vector3.new(1,1,1) b.TopSurface = Enum.SurfaceType.Smooth b.BottomSurface = Enum.SurfaceType.Smooth b.Position = pos b.Parent = model wait(0.01) end wait(2) model:ClearAllChildren() end wait() end
Hope this helps!