I've tried everything in making this script work and nothing fixes it. I've tried changing the text in the TextLabel, when that didn't work I did what I do now in having two separate TextLabels and just setting the visibility boolean to true/false. I've made sure the "file" paths check out as well. This is getting extremely frustrating
local CFR = game.StarterGui.ChooseFoot.Frame.R local CFL = game.StarterGui.ChooseFoot.Frame.L function Pressed(key) if key == Enum.KeyCode.LeftAlt then if CFR.Visible == true then CFR.Visible = false CFL.Visible = true elseif CFR.Visible == false then CFR.Visible = true CFL.Visible = false end end end game:GetService("UserInputService").InputBegan:connect(Pressed)
You are going to want to use a LocalScript in order to edit GUIs for specific players. You can access their GUIs through PlayerGui, otherwise, editing the StarterGui will not cause any change until they respawn.
Here is what your script should be placed in a LocalScript within the StarterGui. If this does not work then there is something wrong with your script or your hierarchical structure.
wait(1) -- assets need time to load player = game.Players.LocalPlayer gui = player.PlayerGui.Choosefont CFR = gui.Frame.R CFL = gui.Frame.L function Pressed(key) if key == Enum.KeyCode.LeftAlt then if CFR.Visible == true then CFR.Visible = false CFL.Visible = true elseif CFR.Visible == false then CFR.Visible = true CFL.Visible = false end end end game:GetService("UserInputService").InputBegan:connect(Pressed)