How would I make all the parts in a model change for one player only I know how to change a parts color and change all the parts in a model's color but how would I change it for one person (locally, I believe)
Model = game.Workspace.Model Children = Model:GetChildren() Player = game.Players.LocalPlayer Character = v.Character.HumanoidRootPart CPos = Character.Position MPos = Model.Position -- Do models have positions I presume they do since you can Move them to a position Distance = (CPos-MPos).Magnitude while Disance < 30 then for i in Children do Children.BrickColor = BrickColor.new("Bright red") -- But local for one player, not all players end end
If you're using filteringEnabled, you can change them from the client and it won't replicate to the server or other clients.