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How can I make my button work?

Asked by 10 years ago

Hello, I am a newbie to Lua and I've been trying to fix this script for about a while and I can't figure it out. Basically I made a button that will make something transparent and turn on a point light when it's clicked, but I don't know how to turn the light off and restore the transparency when I click the button again, how would I do this? Here's my code.

function clicked(playerWhoClicked)
   Workspace.Shadows1.Transparency = 1
   Workspace.shadowlight.PointLight.Brightness = 5
end
script.Parent.ClickDetector.MouseClick:connect(clicked)

Thanks :)

1 answer

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Answered by
Redbullusa 1580 Moderation Voter
10 years ago

'if' and 'else' statements are wonderful things. It lets the program knows if a thing is in this condition, do these set of actions.

You can simply have your function laid out like this:

Boolean = true

function ExampleFunc()
    if Boolean == true then
        Boolean = false
    elseif Boolean == false then
        Boolean = true
    end
end

You can then shorthand the 'if'/'else' statement to save time and become more efficient (very important, and you will understand why).

if Boolean then
    Boolean = false
elseif not Boolean then
    Boolean = true
end

With not is equivalent to false or nil*. Consequently, the absence of not will make it true*.

*MISCONCEPTION: not actually means the opposite of a boolean value. Remember in math: if you multiply a negative number with another negative number, you will yield a positive number. So

not true == false

not false == true

Since the datatype we're manipulating is a boolean value, you can shorten the elseif statement into an else.

else
    Boolean = true
end

Because originally, the if statement says if the Boolean is true. Elsewise, it will be false.

To implement that knowledge into your script, you can have a static boolean variable and the set of ifs and elseifs.

On = false

-- Where your function starts

if On == false then
    On = true
    Workspace.Shadows1.Transparency = 0
    Workspace.shadowlight.PointLight.Enable = true -- You can preset your PointLight's brightness.
else
    On = false
    Workspace.Shadows1.Transparency = 1
    Workspace.shadowlight.PointLight.Enable = false
end
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