Please do not edit my variable or make them more efficient by changing my script! There are two parts to this that has script. This is my part called Change which when touched, changes a boolean value named Enable to false or true. This boolean is going to be used for another script as well. Here is the script in Change.
SP = script.Parent Debounce = false SP.Touched:connect(function(hit) local Human_Check = hit.Parent:FindFirstChild("Humanoid") if Human_Check ~= nil and SP.BrickColor == BrickColor.new("Bright green") and Debounce == false then Debounce = true SP.BrickColor = BrickColor.new("Bright red") SP.Parent.Enable.Value = false wait(4) Debounce = false elseif Human_Check ~= nil and SP.BrickColor == BrickColor.new("Bright red") and Debounce == false then Debounce = true SP.BrickColor = BrickColor.new("Bright green") SP.Parent.Enable.Value = true wait(4) Debounce = false end end)
Now this is the part where if I touch, it will tell me if I need to wait before I can get the Sword or it will give me the sword. The parts name is Giver and the script inside is
SP = script.Parent SPP = script.Parent.Parent Debounce = false Tool = game.ReplicatedStorage:FindFirstChild("Sword")-- Change sword to the weapons name SP.Touched:connect(function(hit) if Debounce == false then Debounce = true local plr = game.Players:GetPlayerFromCharacter(hit.Parent) if plr then if SPP.Enable.Value == false then SP.Transparency = 0.5 wait(0.1) SP.Transparency = 0 local msg = Instance.new("Message",plr.PlayerGui) msg.Text = "Please wait a few seconds and try again" wait(3) msg:Destroy() Debounce = false elseif Debounce == false then Debounce = true if plr then if SPP.Enable.Value == true then Tool:Clone().Parent = plr.PlayerGui end end end end end end)
I am not getting my Sword at all. Please help and explain what I did wrong? At first I'm able to get my message, by afterwards I cannot get the message or Sword(I never got the Sword in the first place)