Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
2

Trying to give every player a target (another player)?

Asked by
Mystdar 352 Moderation Voter
9 years ago

I am trying to give everyone a target and a person targeting them, so person a might be targeting person b but is being targeted by person c. I have tried this, I do not believe it will work, but I can't test it in studio, because it requires multiple people. I have a problem because what if person a's target is person b and person b's target is person a and there are only 3 people in the server, person C will have no one to target. I can't make it so you can't target your hunter otherwise the final two won't be able to hurt each other. This is my script:

--[[Values]]
--[[Tables]]
Players = game.Players:GetChildren() -- Table of players

--[[Checking alive players]]
if player.TeamColor ~= "Grey" then

Colours = {
    BrickColor.new("Sand red"),
    BrickColor.new("Sand blue"),
    BrickColor.new("Sand green"),
    BrickColor.new("New yeller"),
    BrickColor.new("Br. yellowish orange"),
    BrickColor.new("Lavender"),
    BrickColor.new("Dusty Rose"),
    BrickColor.new("Deep blue")
}

--[[Colouring]]
function Assign()
    for a = 1, Players do
        a.Character.Parent.Torso.BrickColor = Colours[a]
    end
end

--[[Current players (The players still alive)]]
function Alive()
    Current = Players
    for i in Current do
        if i.TeamColor ~= "Grey" then
            Current.remove(i)-- No idea how to use this
        end
    end
    if #Current == 1 then
        Win()
    elseif #Current == 0 then
        Target() -- Start again
    end
end

--[[Selecting Hunters/Targets]]
function Select()
    b = Players[math.random(1, Current)] -- Random player 
    if a ~= b and a. Target == nil then
        a.Target.Value = b.Name
        b.Hunter.Value = a.Name
        print (a.."/'s target is:"..b)
        print (b.."\'s hunter is:"..a)
    elseif a == b then
        Select()
    end
end

--[[Win]]
function Win()
    print (Current[1].." won!")
    Target()
end

--[[Target, Hunter]]
function Target()
    Assign()
    Alive()
    for a = 1, Current do
        Select()
    end
end

wait(5)
Target()
1
You can test it with multiple people in studio. Just go under the 'Test' tab in studio, then find the "Start" button. Click it and it will start a server with the number of players specified in the box next to it. http://wiki.roblox.com/index.php?title=Studio#Test_2 Perci1 4988 — 9y
0
Thank you, I wasn't aware Mystdar 352 — 9y

1 answer

Log in to vote
2
Answered by 9 years ago

Line 3.

You want to put that in a loop, otherwise it'd only be the first person that joined. Try making a PlayerAdded function and then assign the variable in the function.

edit:

--[[Colouring]]
20
function Assign()
21
    for a = 1, #Players do --add a hashtag to get the amount of stuff in a table. You originally had Players
22
        a.Character.Parent.Torso.BrickColor = Colours[a]
23
    end
24
end

1
Any advice on any other things? Mystdar 352 — 9y
1
Updated @Mystdar 0xDEADC0DE 310 — 9y
1
Thanks Mystdar 352 — 9y
Ad

Answer this question