Hi, I just got into the PathfindingService and I can't seem to figure out how to make the path that's generated account for object size, and currently, my objects get stuck around corners and narrow hallways.
I'm using this script from the Wiki(modified a little):
game.ReplicatedStorage.RemoteFunction.OnServerInvoke = function(player, target) local start = player.Character.Torso.Position local path = pathfindingService:ComputeSmoothPathAsync(start, target, 500) if path.Status == Enum.PathStatus.FailStartNotEmpty or path.Status == Enum.PathStatus.FailFinishNotEmpty then print("Compute failed") return {} end return path:GetPointCoordinates() end
How would I go about implementing it?