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How do I check if a part is colliding with another part? (Anchored parts)

Asked by 9 years ago

I'm trying to figure out an accurate way to determine if an Anchored part is touching any other part. Here is the function I have written so far.

function checkCollisions(part)
    local MIN,MAX,RAN,RAD,FLOOR,ROOF = math.min,math.max,math.random,math.rad,math.floor,math.ceil
    local pos = part.Position
    local size = part.Size
    local startpos = Vector3.new(pos.x-size.x/2,pos.y-size.y/2,pos.z-size.z/2)
    local endpos = Vector3.new(pos.x+size.x/2,pos.y+size.y/2,pos.z+size.z/2)
    local REG3 = Region3.new(Vector3.new(MIN(startpos.X,endpos.X),MIN(startpos.Y,endpos.Y),MIN(startpos.Z,endpos.Z)),Vector3.new(MAX(startpos.X,endpos.X),MAX(startpos.Y,endpos.Y),MAX(startpos.Z,endpos.Z)))
    local partsinREG3 = game.Workspace:FindPartsInRegion3(REG3,nil,1)
    if #partsinREG3 > 0 and partsinREG3[1].Transparency == 0 then
        return partsinREG3[1]
    elseif #partsinREG3 < 1 then
        print(part.Name..' is not colliding with any other object.')
        return false
    end
end

It seems fine, but for some reason, it bugs out and sometimes says that their is a part in range when there isn't.

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I need someone that can tell me how to fix this function because I'm having a good amount of trouble myself. xolbStudios 127 — 9y

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