Trying to make a custom camera that is moved with the WASD keys
Use the KeyDown Event. You can define WASD using the second parameter.
Syntax: KeyDown (String, key).
Inside a script inside a hopperbin:
function onSelected(mouse) function onKeyDown(key) print(key) -- That's the key you pressed. end mouse.KeyDown:connect(onKeyDown) end script.Parent.Selected:connect(onSelected)
Hope that helps!
If you were trying to make a custom camera or a 'Probe' as some would say, you could always use Workspace.CurrentCamera.Focus or Workspace.CurrentCamera.CoordinateFrame (focus for in game coordinate frame for nil) But in this case, the one I am giving you is detecting which key is being pressed in the movement category, and if it matches it then it prints which way your going.
s = game.Players.LocalPlayer m = s:GetMouse() m.KeyDown:connect(function(a) if a:lower() == "a" then print'left' elseif a:lower() == "s" then print'down' elseif a:lower() == "w" then print' up' elseif a:lower() == "d" then print'right' end end)