TL;tr making rpg races and I need to make drawfs. (leg size 1,1,1)
local player = workspace:FindFirstChild("Player") or nil if player then player["Left leg"].Size = Vector3.new(1,1,1) end
it makes the leg disappear... BUT I want the leg to still process animations.
:ANSWER
game.Players.PlayerAdded:connect(function(plyr) plyr.CharacterAdded:connect(function(char) if char then local ver = Vector3.new(1,1.4,1) char["Left Leg"].FormFactor ="Custom" char["Right Leg"].FormFactor ="Custom" char["Left Leg"].Size =ver char["Right Leg"].Size = ver char.Torso["Left Hip"].C0 = CFrame.new(-1, char["Left Leg"].Size.Y* -0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) char.Torso["Right Hip"].C0 = CFrame.new(1, char["Left Leg"].Size.Y* -0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) char:MakeJoints() end end) end)
Makes the player smaller thanks to LordDragonZord
local player = workspace:FindFirstChild("Player") or nil if player then player["Left Leg"].Size = Vector3.new(1,1,1) player:MakeJoints() end
This script will change the Players leg and weld it so it doesn't fall off.
game.Players.PlayerAdded:connect(function(plyr) plyr.CharacterAdded:connect(function(char) if char then char["Left Leg"].Size = Vector3.new(1,1,1) char:MakeJoints() end end) end)
This will change the players leg size as soon as they join the game. BTW it looks funny so you should find a way to move the leg up a bit.
I'm not sure if you have to disable animation, but I would do that anyways. 1 - Disable animation script. 2 - Resize the leg 3 - Re weld the leg back to the torso 4 - Enable animation script.
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