I know its something similar to
0,0,0.magnitude or 1,1,1.magnitude or 2,2,2.magnitude
I got what I know from the wiki.
magnitude
is a Property of Vector2 and, more notably, Vector3 Values.
It is the 'length' of the Vector, starting at the Origin, (0, 0, 0), and you use it like so:
local vec = Vector3.new() print(vec.magnitude) -- 0, since (0, 0, 0) is 0 studs from (0, 0, 0) vec = Vector3.new(0, 1, 0) print(vec.magnitude) -- 1, as vec is now 1 stud away from (0, 0, 0)
This image represents the component breakdown of a typical 3D vector. (Y and Z are flipped in comparison to ROBLOX's axes, but Z is typically height in most implementations.)
The magnitude
here is the length 'a' in that image, and by the Pythagorean Theorem:
a^2 = x^2 + y^2 + z^2
The way most people use magnitude is to find the distance between two part, which is done like so:
local partDistance = (part1.Position - part2.Position).magnitude
This, obviously, calculates the length of the difference between the two Vector3 Positions
. In other words, the 'length' of the Vector of displacement between the two parts, which is the distance between them.