Still have questions? Join our Discord server and get real time help.
4

No error for my error... Death effect wont follow the script correctly?

This works if I do not use wait() but when I add wait, Nothing happens. I do not recieve and error either.

BodyParts = {"Head","Torso",("Left Arm"),("Left Leg"),("Right Arm"),("Right Leg")}--6

character:WaitForChild("Humanoid").Died:connect(function()
for i,v in pairs(BodyParts) do
character[v].Anchored = true
character[v].CanCollide = false
wait(0.5)
character[v]:remove()

end
end)
end)
end)



2
What's happening here is that each body part is getting the "death effect" in sequence, rather than all at once like you would like. The easiest (and safest) way to get around this is to use the Debris Service. Specifically, the AddItem method:
for i, v in pairs(BodyParts) do