Is there any way to make an even "stop listening" when a certain condition is met?
Maybe some code would help:
game.Players.PlayerAdded:connect(function(player) if player.Name == "Roblox" then --do something -- Now we don't need to listen for this event anymore. -- How do we remove the event listener? end end)
You used double **<pre class="brush: lua"> </pre> **, try to be carefull next time.
Okay so, the point here is that you can desactivate it in two ways.
Ill show first, wich is recommended: Shutdown event listener.
local PlayerJoinedEvent = game:service('Players').PlayerAdded -- to make an event controllable PlayerJoinedEvent:connect(function(player) -- the event if player.Name=="Roblox" then --do something end end)
You would want to use: disconnect()
PlayerJoinedEvent:disconnect() -- turn event off
or the classic laggy way: Variable Statements
local IsOn = true -- boolean game.Players.PlayerAdded:connect(function(player) if isOn==true then -- if its on if player.Name == "Roblox" then --do something end end end) IsOn = false -- shutting down
Hope this helps! If not, tell full output. ~marcoantoniosantos3