I've been trying my best to make a GUI with weapon equip options. However, the weapons in the game must be found via Badge collection. So once the badge for the weapon is found, you should be able to click on the GUI button and equip it to the players inventory, if it isn't found then the equip button should be disabled. I'm confident I'm just following the wrong guidelines to make it, any options for this?
My sad attempt ~
ID = 158694379 badge = game:GetService("BadgeService") player = script.Parent.Parent.Parent.Parent.Parent function find(userid, badgeid) if game:GetService("BadgeService"):UserHasBadge(userid, badgeid) then clone = game.Lighting.GravityCoil:clone() clone.Parent = player.StarterGear end end function MouseClick(hit) if (hit.Parent:FindFirstChild("Humanoid") ~= nil) then local p = game.Players:GetPlayerFromCharacter(hit.Parent) if (p ~= nil) then if (find(p.userId, badgeholder.Value)) then clone = game.Lighting.GravityCoil:clone() clone.Parent = player.StarterGear elseif (find(p.userId, badgeholder.Value) == false) then hit.Parent.MouseButton1Click:remove() end end script.Parent.MouseButton1Click:connect(MouseClick)
Sorry if you've moved on or already solved this problem. It's sometimes difficult to find older questions that have no answers.
Your MouseClick code is doing a few things wrong. hit
is always nil, since MouseButton1Click doesn't pass in any arguments. You're expecting find
to return something, when you have no return statements in the find
code, and you're not actually putting the tool in their BackPack, just their StarterGear. Twice. 'badgeholder' is not defined in this code. I assume you meant to use ID
? Finally, you are missing a lot of end
s.
ID = 158694379 badge = game:GetService("BadgeService") player = script.Parent.Parent.Parent.Parent.Parent function MouseClick() if game:GetService("BadgeService"):UserHasBadge(player.userId, ID) then clone = game.Lighting.GravityCoil:clone() clone.Parent = player.StarterGear clone = clone:Clone() clone.Parent = player.BackPack end end script.Parent.MouseButton1Click:connect(MouseClick)