I know the title may be vague, but there wasn't really any better way to explain it. Basically, I'm making a game that works in a round system (ROBLOX version of Trouble in Terrorist Town, if that helps). That is, pre-game, in-game, post-game, repeat.
But I noticed an issue. I made a server with four players in Studio and it crashes when the round ends, after a certain message.
Here's the snippet of code the error should be around:
local mapDir = game.ServerStorage.Maps local newMap = mapDir:GetChildren()[math.random(#mapDir:GetChildren())] local m = Instance.new("Message",game.Workspace) m.Text = "New game starting with the "..newMap.Name.." map..." wait(5) m:Destroy() newMap:clone().Parent = game.Workspace.Map local newTraitors = choose_traitors(2) for a,b in pairs(playerDir:GetChildren()) do local val = Instance.new("IntValue",b) val.Name = "traitor" for c,d in pairs(newTraitors) do if b == d then val.Value = 1 break end end end for a,b in pairs(playerDir:GetChildren()) do if b:findFirstChild("dead") then b:findFirstChild("dead").Value = 0 end end in_game = true script.in_game.Value = 1 end
The script crashes the pseudo-server after the m.Text = "New game starting with the "..newMap.Name.." map..."
message displays for 5 seconds.
(if you need the choose_traitors() function, ask)