This brick makes GUI debounce for all players which means if 1 person steps on it and it shows it to him, for the other person it won't because debounce is equal to true. How would i make it so debounce is per person so more than 1 person could step on a brick and it would still show it to him?
debounce = false script.Parent.Touched:connect(function(hit) if debounce == false then debounce = true local humanoid = hit.Parent:FindFirstChild("Humanoid") if humanoid then local player = game.Players:GetPlayerFromCharacter(hit.Parent) player.PlayerGui.Intro.Window.Text.Visible = true player.PlayerGui.Intro.Window:TweenPosition(UDim2.new(0,0,0.5,150)) player.PlayerGui.Intro.Window.Text.Text = "Remember what i said? Red bricks are a no no. Try to avoid them as much as possible! (Hint: They kill you) ~NonSpace" -- first time learning Tweening! wait(10) player.PlayerGui.Intro.Window:TweenPosition(UDim2.new(0,0,0.5,400)) wait(1) player.PlayerGui.Intro.Window.Text.Visible = false debounce = false end end end) -- Only works for the first person :(
Help!
Marked as Duplicate by NotsoPenguin, Muoshuu, EzraNehemiah_TF2, and Spongocardo
This question has been asked before, and already has an answer. If those answers do not fully address your question, then please ask a new question here.
Why was this question closed?