Basically this a main game script but i want to turn it into a text label intsead of it being the message bar that comes out of the script once you use hint.
h = script.Parent strength = game.Workspace.Weaken function start() switch() while true do wait(1) h.Text = "The Current Level are: "..strength.Value.."!" DimDown() end end function switch() local stuff = game.Workspace:GetChildren() for i = 1,#stuff do if stuff[i].Name == "TeapotShooter" then stuff[i].Teapot.Disabled = true wait() stuff[i].Teapot.Disabled = false end end end function DimDown() currentstrength = strength:clone() wait(45) if strength.Value == currentstrength.Value then strength.Value = strength.Value - 2 wait() h.Text = "Making it more evil! "..strength.Value.."!" wait(3) start() end end game.Workspace.Win.Script.Disabled = true wait() game.Workspace.Win.Script.Disabled = false start()
Funny to thumbs down becasue you cant answer it