I already have a 2D script but i have been looking everywhere so instead of the 2D script being on a player, but on a part instead and it will follow it. Is there anyway of doing this?
Here is the main 2D script
function GetMass(object) local mass = 0 if pcall(function() return object:GetMass() end) then mass = object:GetMass() end for _,child in pairs(object:GetChildren()) do mass = mass + GetMass(child) end return mass end function onPlayerRespawned(newPlayer) wait() local torso = newPlayer.Character.Torso local bp = Instance.new("BodyPosition") bp.Name = "TwoD" bp.position = torso.Position bp.P = 1000000 bp.D = 1000 bp.maxForce = Vector3.new(0, 0, 1000000) bp.Parent = torso local bf = Instance.new("BodyForce") bf.force = Vector3.new(0, 100*GetMass(newPlayer.Character), 0) bf.Parent = torso newPlayer.Character.Humanoid.WalkSpeed = 24 script.LocalScript:Clone().Parent = torso.Parent newPlayer.Character.DescendantAdded:connect(function() bf.force = Vector3.new(0, 100*GetMass(newPlayer.Character), 0) end) newPlayer.Character.DescendantRemoving:connect(function() bf.force = Vector3.new(0, 100*GetMass(newPlayer.Character), 0) end) end function onPlayerEntered(newPlayer) if newPlayer.Character then onPlayerRespawned(newPlayer) end newPlayer.Changed:connect(function (property) if (property == "Character") and newPlayer.Character then onPlayerRespawned(newPlayer) end end) end game.Players.PlayerAdded:connect(onPlayerEntered)
This is the local script inside of the main regular script
lockCamera = true distance = 30 height = 5 local torso = script.Parent.Torso local center = Instance.new("Part") center.Name = script.Parent.Name .. " Center" center.Transparency = 1 center.CanCollide = false center.Size = Vector3.new(1,1,1) center.Position = torso.Position center.CFrame = CFrame.new(Vector3.new(0,0,0),Vector3.new(0,0,-1)) center.Parent = game.Workspace local bp = Instance.new("BodyPosition") bp.position = center.Position bp.maxForce = Vector3.new(1000000, 1000000, 1000000) bp.Parent = center local bg = Instance.new("BodyGyro") bg.maxTorque = Vector3.new(9e+005, 9e+005, 9e+005) bg.cframe = center.CFrame bg.Parent = center local cam = game.Workspace.CurrentCamera cam.CameraSubject = center cam.CameraType = Enum.CameraType.Attach while torso.Parent do wait() center.BodyPosition.position = torso.Position if lockCamera then cam.CoordinateFrame = CFrame.new(Vector3.new(center.Position.x + distance,center.Position.y + height,center.Position.z)) end end center:Remove()
Thanks for the help..Not! i just went on the forum after like a week of not getting a reply and got a straight forward answer. you were supposed to Change the CameraSubject to the part you want.