Help here please.im having a hard time doing this -.-
debounce = false script.Parent.Touched:connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player and not debounce then debounce = true local tool = game.ServerStorage:findFirstChild('NAMEOFTOOLHERE') if tool then local toolClone = tool:Clone() toolClone.Parent = player.Backpack debounce = false end end end)
Put this in a script. Put the script inside the SpawnLocation.
Get the "CREATE YOUR OWN GIVER!!!" Model, take the script out of the "PUT THE WEAPON IN THIS BRICK" Put that script in the SpawnLocation and then continue doing what you were doing.
Alright first its simple. make a tool giver like search in the free models tool giver of whatever you want then make that block transparent put it on top of the spawn and when they spawn they have a tool :D - Muslim Of Lmad