I want to make a custom model and make a player control that model instead of it's own character. Hopefully the player still has all the controls it has on their own characters, like walking and jumping and stuff like that.
You could do this multiple ways, but I think the easiest would be to simply set a player's Character
property. Just remember that the model you set their character to must have everything necessary for a character, like a Humanoid, etc.
--format Player.Character = Model
Also remember that it cannot be anchored or welded to an anchored part, or else your new character won't be able to move.
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