I asked this about a week or two ago, still no helping answer. This Developer Product script is supposed to give a script to a player's character (The script is fine), but I've heard that when people purchase the product, they don't get the script. Any tips?
-- setup local variables local MarketplaceService = Game:GetService("MarketplaceService") local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory") local productId = 22055633 game.Players.PlayerAdded:connect(function() local DeveloperProducts = game:GetService("MarketplaceService"):GetDeveloperProductsAsync():GetCurrentPage() for _, DevProductContainer in pairs(DeveloperProducts) do for Field, Value in pairs(DevProductContainer) do print(Field .. ": " .. Value) end end end) MarketplaceService.ProcessReceipt = function(receiptInfo) for i, player in ipairs(game.Players:GetChildren()) do if player.userId == receiptInfo.PlayerId then if receiptInfo.ProductId == productId then player.Character.Humanoid.Jump = true -- If they are sitting player.Character:MoveTo(game.Workspace.ViewpointManager.TeleportPart.Position) -- Will teleport em print('1') a = script.Script print('2') a:clone().Parent = player.Character print('3') player.Character.Script.Disabled = false print('4') b = script.ATimingGUI print('5') b:clone().Parent = player.PlayerGui print('6') player.PlayerGui.ATimingGUI.Frame.Time.Script.Disabled = false print('7') end end end local playerProductKey = "p_" .. receiptInfo.PlayerId .. "_p_" .. receiptInfo.PurchaseId ds:IncrementAsync(playerProductKey, 1) return Enum.ProductPurchaseDecision.PurchaseGranted end