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How do you make a reloading function?

Asked by 9 years ago

I have a reloading function in this localscript, However the gun doesnt reload. The script gets into the function because it prints Reloading but it never stops. Can someone please tell me how to fix it?

Heres my whole script and it is in a localscript:

Player = game.Players.LocalPlayer
Tool = script.Parent
Ammo = script.Parent.Configuration.Ammo.Value
BulletDamage = script.Parent.Configuration.Damage
MaxAmmo = script.Parent.Configuration.MaxAmmo.Value
mouse = Player:GetMouse()
enabled = true

function Damage(Part)
    if Part.Parent:FindFirstChild("Humanoid") ~= nil and Part.Parent.Name ~= Player.Name then
        Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health - BulletDamage.Value
        Bullet:Destroy()
    end
end

function Shoot()
    if Ammo > 0 and enabled == true then
        Ammo = Ammo -1
        enabled = false
        Bullet = Instance.new("Part", workspace)
        game.Debris:AddItem(Bullet, 2)
        Bullet.Shape = "Ball"
        Bullet.Size = Vector3.new( 0.1, 0.1, 0.1)
        Bullet.TopSurface = "Smooth"
        Bullet.BottomSurface = "Smooth"
        Bullet.BrickColor = BrickColor.new("Dark stone grey")
        Bullet.CanCollide = false
        Bullet.CFrame = Tool.Handle.CFrame
        Bullet.CFrame = CFrame.new(Bullet.Position, mouse.Hit.p)
        BM = Instance.new("SpecialMesh", Bullet)
        BM.MeshType = "Sphere"
        BM.Scale = Vector3.new( 0.2, 0.2, 0.2)
        v = Instance.new("BodyVelocity", Bullet)
        v.velocity = Bullet.CFrame.lookVector *90
        v.maxForce = Vector3.new(math.huge, math.huge, math.huge)
        Bullet.Touched:connect(Damage)
        enabled = true
    end
end

function Reload(key)
key = key:lower()
    if key == "r" then
    if enabled == true and Ammo < 30 then
    enabled = false
    repeat
        print("Reloading")
        wait(0.1)
        Ammo = Ammo +1
    until Ammo == MaxAmmo
end
end
end

mouse.KeyDown:connect(Reload)

Tool.Activated:connect(Shoot)

1 answer

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-1
Answered by
Kryddan 261 Moderation Voter
9 years ago

try this

function reload(key)
key = key:lower()
enabled = true
if key == "r" and enabled == true and ammo < 30 then
enabled = false
repeat
print("reloading")
wait(0.1)
Ammo = Ammo + 1
until Ammo == MaxAmmo
end
end

hope it works btw i wrote this on my phone so i couldn't make the spaces

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