I can make one on a hint by doing something like
x = 50 if x >0 then x = x-1 else x = TIMES UP
For a timer counting from 50 to 0. Here you go.
--Start counting. for a=50,1,-1 do --Some relayer here like gui.TextLabel.Text=a.." seconds left" print(a) wait(1) end --Some relayer here like gui.TextLabel.Text="0 seconds left" print('0') --What to do after timer hits.
a = 50 for i = 1, 50 do wait(1) --How ever long, second minutes hours a = a-1 script.Parent.TextLabel.Text = a end
local x = 60 repeat wait(1) x = x - 1 script.Parent.Text = x until x == 0
Put this into a script. Put the script inside a TextBox/TextButton, and the timer should appear on the GUI.
If you don't understand what he means : he means like a gui in a corner, side or so, that says how much time you have left, then once it says TIMES UP, you get teleported to lobby.