I managed to create a script that changes a player's walkspeed when they join the game, but how would I make it work when they respawn?
1 | function changeSpeed(player) |
2 | repeat |
3 | wait() |
4 | until player.Character ~ = nil |
5 | game.Players:GetPlayerFromCharacter(player) |
6 | player.Character.Humanoid.WalkSpeed = 9.5 |
7 | end |
8 |
9 | game.Players.PlayerAdded:connect(changeSpeed) |