I am making a new game that has cars that are placed into lighting, then when a user clicks the pad he chooses which car he wants. I have the car spawning and driving working, but when I go to the bomb shop and put a bomb in my car and then activate the bomb, it makes the bomb blinking light and explosion near the place the car spawned. My goal is to get it to explode exactly where the player is sitting so he dies. Can someone take a look at the script and find out why it is placing the explosion and blinking light where the car spawned?
local currentBomb = "None" local radius = 25 local multiplier = 3 script.Parent:WaitForChild("HasBomb") script.Parent:WaitForChild("BombArmed") script.Parent:WaitForChild("Essentials") script.Parent.Essentials:WaitForChild("BombLight") script.Parent.HasBomb.Changed:connect(function() if currentBomb == "None" then currentBomb = script.Parent.HasBomb.Value coroutine.resume(coroutine.create(function() while currentBomb ~= "None" do wait(2) script.Parent.Essentials.BombLight.Light.Enabled = true wait(0.2) script.Parent.Essentials.BombLight.Light.Enabled = false end end)) elseif script.Parent.HasBomb.Value == "None" then currentBomb = "None" end end) script.Parent.BombArmed.Changed:connect(function() if currentBomb == "PrimeNRun" then for i = 1, 20 do script.Parent.Essentials.BombLight.Beep:Play() wait(1.4/i) end local e = Instance.new("Explosion",Workspace) e.Position = script.Parent:GetModelCFrame().p e.BlastPressure = 0 e.BlastRadius = radius e.Hit:connect(function(part,dist) if part.Parent:FindFirstChild("HealthVal") and ((part.Name == "Primary" and part.Parent ~= script.Parent.Body) or part.Parent.Name == "") then part.Parent.HealthVal.Value = part.Parent.HealthVal.Value - ((multiplier*2*radius/dist)^2.5) elseif game.Players:GetPlayerFromCharacter(part.Parent) then part.Parent.Humanoid:TakeDamage((multiplier*radius/dist)^1.5) if part.Parent.Humanoid.Health <= 0 and (not part.Parent.Humanoid:FindFirstChild("creator")) then local tag = Instance.new("ObjectValue",part.Parent.Humanoid) tag.Name = "creator" tag.Value = script.Parent.OriginalOwner.Value if script.Parent.OriginalOwner.Value:FindFirstChild("KillCounter") then script.Parent.OriginalOwner.Value.KillCounter.Value = script.Parent.OriginalOwner.Value.KillCounter.Value + 1 end end end end) script.Parent:BreakJoints() game:GetService("Debris"):AddItem(script.Parent,10) elseif currentBomb == "Carsitting" then script.Parent.Essentials.VehicleSeat.ChildAdded:connect(function(kid) if kid.Name == "SeatWeld" then script.Parent.Essentials.BombLight.Beep:Play() wait(0.1) local e = Instance.new("Explosion",Workspace) e.Position = script.Parent:GetModelCFrame().p e.BlastPressure = 0 e.BlastRadius = radius e.Hit:connect(function(part,dist) if part.Parent:FindFirstChild("HealthVal") and ((part.Name == "Primary" and part.Parent ~= script.Parent.Body) or part.Parent.Name == "") then part.Parent.HealthVal.Value = part.Parent.HealthVal.Value - ((multiplier*2*radius/dist)^2.5) elseif game.Players:GetPlayerFromCharacter(part.Parent) then part.Parent.Humanoid:TakeDamage((multiplier*radius/dist)^1.5) if part.Parent.Humanoid.Health <= 0 and (not part.Parent.Humanoid:FindFirstChild("creator")) then local tag = Instance.new("ObjectValue",part.Parent.Humanoid) tag.Name = "creator" tag.Value = script.Parent.OriginalOwner.Value if script.Parent.OriginalOwner.Value:FindFirstChild("KillCounter") then script.Parent.OriginalOwner.Value.KillCounter.Value = script.Parent.OriginalOwner.Value.KillCounter.Value + 1 end end end end) game:GetService("Debris"):AddItem(script.Parent,10) end end) end end)
Just move the bomb to the area you want it to be in before putting it in lighting.